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- on mouseDown
- global gUI
- puppetSprite(30, 0)
- clearLocalHandCursors()
- puppetSound("button noise", 1)
- lessonNum = member(the member of sprite the clickOn).name
- targetFrame = "L" & lessonNum
- put targetFrame
- killActorList()
- updateStage()
- jumpNum = value(lessonNum) mod 2
- titleSound = targetFrame & "TTL.AIF"
- unloadMember()
- unload()
- waitFXSound()
- puppetSound(2, 0)
- goLevel(gUI, integer(lessonNum), "MainAnim")
- end
-
- on mouseEnter me
- theSoundName = member(the member of sprite me.spriteNum).name
- puppetSound(1, "INTRO" & theSoundName)
- end
-